Skip to main content

Reactions

The six passive reactions, in the order they answer a hostile action — covers first, then pre-hit answers, then counters, then aid. Each firing spends its PP cost from the reactor's purse (never more than 4 for the whole battle). The sequence itself is explained in Reactions & PP.

Cover — before the blow finds its mark

Bodyguard1 PP
When an ally is targeted

Step in front of a threatened ally, taking half the blow. The blow resolves against the bodyguard instead — riders and all. One cover per blow; nobody covers themselves.

Steps in, taking 50% of the blow.

Pre-hit — as the blow arrives

Parry2 PP
About to be struck

Turn the incoming attack aside entirely. The attacker still spends their AP; the defender spends nothing but the PP. The costliest reaction, and the only one that erases a blow outright.

Turns the blow aside — it simply misses.
Brace1 PP
About to be struck

Harden against the incoming blow. The armor arrives before the blow resolves, so the hit that triggered it already lands softer.

Physical Defense +8 for 1 turn — in time for this very hit.

Counter — after surviving

A counter answers only a blow that landed, hurt, and failed to kill. A miss draws no counter; neither does a parried blow, and the dead do not riposte. The counter is a full strike with the named skill — it rolls its own hit, crit, and guard, and its AP cost is waived.

Riposte1 PP
Struck and still standing

Answer a survived blow with a heavy slash of your own.

Answers with Heavy Slash.
Return Fire1 PP
Struck and still standing

Answer a survived hit with a snapped-off shot.

Answers with Sniper Shot.

Aid — after an ally's wound

Mender's Reflex1 PP
An ally takes a wound

Answer an ally's fresh wound with a quick mend — before the enemy's next soldier moves.

Mends 15, scaled by the mender's magic attack.
Who may learn what

Reactions are trained by class: Fighters learn Riposte and Brace, Knights add Bodyguard, Hunters learn Return Fire, Clerics learn Mender's Reflex, and the magely classes learn Parry. See the class reference.